A realistic game ready hoodie created to practice and improve my skills within garment creation using Marvelous Designer and Zbrush.
Steps + Software:
Garment creation in Marvelous Designer
Sculpting and detail in Zbrush
Retop + Unwrap in Autodesk Maya
Texturing in Substance Painter
Baking + Rendering in Marmoset Toolbag
The high poly for this project was completed during my time at Airship Interactive. The rest was completed separately during my own time.