Model Flythrough (audio on)
Un-posed model and material viewer
Warhammer 40k Death Guard Leviathan Dreadnought Fan art. For this project I also have a series of blog posts on my portfolio going into more depth on how I created the Dreadnought and Storm Cannons. This was my first proper deep dive into the world of hard surface, it was incredibly challenging but loved learning this whole new workflow and approach to modelling.
At this stage I am still fairly new to the world of Warhammer 40k, but I have just fallen in love with all of amazing lore, character designs and world building. I am super excited to continue delving deeper into the world of 40k.
Steps & Software:
- Sculpt in Zbrush
- Material creation in Substance Painter
- Retopology in 3DCoat
- Unwrapping, UVs and optimisation inside 3DS Max
- EmberGen for Smoke flipbook creation
- Niagara for Smoke and Embers in Unreal
- Textures and Bakes inside Substance Painter
- Shader Creation to create the randomised wriggle on the tentacles
- Cloth simulation created inside of Unreal Engine 4
- Rendering inside Unreal Engine 4
UVs
- 9 x 2048 Maps
Some additional content that was used:
- "M5 VFX Vol2. Fire and Flames" by JeongukChoi
- "Lava Field Collections" by Quixel Megascans
- "Fantasy Fort Vol. 2" by Quixel Megascans.
- Link to audio used in video clip: https://alonewolf.bandcamp.com/album/gregorian-doom
The Megascans assets were used to populate the scene. Adding additional story to the composition. Also, a small amount of fire VFX were used around the base of the model to simply add some subtle lighting to the final presentation.