Super obsessed with The Witcher at the minute! I’m back listening through the audiobooks and replaying Witcher 3, so I finally decided to make something from that world.
I’m going for a more boots on the ground character, something more the grim, whos overworked and the kind you’d find shaking down civilians throughout town. Lean build, battered armour, and an ale-soaked walrus moustache.
Still a very early blockout, but I’m excited to push the wear, dents, and general character storytelling throughout.
Had a lot of fun experimenting with the moustache on this. I wanted something big and messy, the kind that soaks up half his drink before he even gets it to his mouth. Settled on this walrus style for now, and I’ll keep refining it as the sculpt progresses.
Had a lot of fun experimenting with different hair workflows here too, especially around the moustache. Can’t wait to jump back in and keep pushing the model further.
Steps + Software:
Sculpting and hard-surface elements in ZBrush and Maya
Rendering in Marmoset Toolbag and ZBrush